Mighty Visuals' _SOULDRIVE
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Mighty Visuals' _SOULDRIVE
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I'm not waiting for a game, I'm building one_

MP3 PLAYER PAUSE
Leberch - Chase
00:00
00:00
πŸ’‘

Concept 1
🍿
Cinematics 3
πŸ’€
Outtakes 0
πŸ“₯
Downloads 2
❀️
Donate 2

πŸ“–

SOULDRIVE
Fuel The Revolution
Reveal

To get something you never had, you have to do something you never did.
_Denzel Washington

🎞️

SOULDRIVE
Ep. 1 Legends Never Die
Watch

🎞️

SOULDRIVE
Ep. 2 Point Of No Return
Watch

🎞️

SOULDRIVE
Ep. 3 Danger Zone
Watch

🎞️

SOULDRIVE
Ep. 4 Until Dawn

To be continued...

COMING SOON

...

COMING SOON

...

πŸ–ΌοΈ

SOULDRIVE
4K Wallpapers
Access

🎬

SOULDRIVE
4K Animations
Access

Get a piece of SOULDRIVE, today.

Donate
via PayPal
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One for all, all for one.


πŸ“–

SOULDRIVE
Fuel The Revolution

✍🏼 Last Update: August 17, 2026
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SOULDRIVE isn't just another racing game concept. It's a long-term vision built around cinematic storytelling, meaningful progression, and a world inspired by the challenges of our own time, where AI-driven surveillance threatens to replace what's left of our freedom with total control.

Inspired by the golden era of racing games, this isn't mainly about winning races. It's about becoming a symbol, outsmart the system and fuel a revolution.

The project is currently in its prototype phase. Each new cinematic gives you a glimpse into the story and its characters, while your feedback helps shape SOULDRIVE as it evolves from a cinematic vision into a full-scale independent game, built without publisher restrictions and made possible by the community behind it.

I'm eager to share more information about my plans for the game and its story in the near future. But the most important step right now is to bring more attention to the project.

If you'd like to fuel the revolution, you'll find exclusive downloads, and support options here on the website. You can also help spread SOULDRIVE further by subscribing on YouTube and following along on Instagram.

See you soon.

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_Mighty

Reveal

🎞️

SOULDRIVE
Legends Never Die

✍🏼 Last Update: August 17, 2026
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SOULDRIVE started with a single idea.

After watching a cinematic by Odanata Cinema featuring the legendary BMW M3 GTR, set to Disturbed's version of "The Sound of Silence", something about it stayed with me. It made me think about the weight we carry through life β€” the things we lose, the choices we make, and the memories that refuse to disappear.

With years of experience in Blender, I wanted to turn that feeling into a cinematic of my own.

I began building an underground garage and slowly developed a character around it β€” someone with a past, returning to a place filled with reminders of what he once had. Every new shot, detail, and revision pushed the idea further. For more than a year, I kept rebuilding, rewriting, rendering, and refining the cinematic until it finally all came together.

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Fun Facts:
⦁ 3D Objects in Scene: 307
⦁ Vertex Count: 2.387.246
⦁ Triangle Count: 4.508.298
⦁ Total Project Size: 44 GB
⦁ Cinematic Length: 94 Seconds

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_Mighty

Reveal

🎞️

SOULDRIVE
Point Of No Return

✍🏼 Last Update: August 17, 2026
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After the first cinematic, I knew that if I wanted SOULDRIVE to capture people's attention, I had to take it beyond the walls of a single garage.

I needed a well-known city to set the stage for the first part of the story β€” one that fit the darker direction I wanted SOULDRIVE to take.

At the same time, the rapid rise of AI gave me the foundation for a dystopian reality that no longer feels distant. A world where technology designed to make life easier slowly becomes a means of control feels increasingly relevant β€” and placing one man and his car against that system gave the story its identity.

Building an entire city, however, was another challenge altogether.

Before taking that on, I decided to create a highway section first. It gave me the opportunity to learn the workflow of building a much larger environment while using the highway structures themselves to hide parts of the city that didn't need to exist yet.

And that's where the story continues.

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Changelog:
⦁ Created HDR weather environment (Cloudy)
⦁ Created highway section (Downtown Area)
⦁ Created basic traffic system
⦁ Created various vehicle animations
⦁ Added various scene assets
⦁ Added VDB effects (Tire Smoke, Exhaust Burst)

Fun Facts:
⦁ 3D Objects in Scene: 105,316
⦁ Vertex Count: 10.540.114
⦁ Triangle Count: 19.596.682
⦁ Total Project Size: 54 GB
⦁ Cinematic Length: 30 Seconds

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_Mighty

Reveal

🎞️

SOULDRIVE
Danger Zone

✍🏼 Last Update: August 17, 2026
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After building the highway section for the previous cinematic, I was finally ready to take SOULDRIVE downtown, to a fully populated intersection at Federal Plaza, surrounded by traffic, pedestrians, federal agents, and well-known institutions.

Creating a scene at this scale meant that almost every angle had to be filled with life, wear and tear, and countless details. A lot of time was spent bringing the different systems of the city together in Blender, creating a workflow that allows me to keep expanding its scale while maintaining compatibility with Unreal Engine.

I also introduced new characters and vehicles, and went back to the BMW M3 GTR to refine many of the exterior and interior details carried over from the previous cinematics, including changes inspired by community feedback.

And what began within the confines of a dusty old garage now seems to be evolving into something much bigger. The authorities are becoming aware of a threat they thought would never resurface.

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Changelog:
⦁ Created Federal Plaza downtown intersection
⦁ Created pedestrian system
⦁ Fixed BMW M3 GTR headlight and taillight details
⦁ Reworked BMW M3 GTR interior design
⦁ Reworked BMW M3 GTR glass shader
⦁ Reworked BMW M3 GTR license plate
⦁ Removed BMW M3 GTR grille M-Stripes (Community Feedback)
⦁ Swapped BMW M3 GTR engine sound to original version
⦁ Replaced main character 3D model (WIP)
⦁ Added two additional main characters (WIP)
⦁ Added Ducati 916 hero motorcycle
⦁ Added Audi RS6 Hycade hero car (WIP)
⦁ Added FBI vehicles and characters
⦁ Added finalized Dodge Charger police vehicle and character
⦁ Added Shelby GT500 special police vehicle and character
⦁ Created various character and vehicle animations

Fun Facts:
⦁ 3D Objects in Scene: 157.444
⦁ Vertex Count: 17.692.716
⦁ Triangle Count: 32.040.950
⦁ Total Project Size: 132 GB
⦁ Cinematic Length: 100 Seconds

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_Mighty

Reveal

🎞️

SOULDRIVE
4K Wallpapers

✍🏼 Last Update: August 17, 2026
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Wallpaper Pack Volume 1: Download

Wallpaper Pack Volume 2: Download

Wallpaper Pack Volume 3: Download

Download via Gumroad:
Choose any amount you'd like to support the project, or simply get it for free.

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Specs:
⦁ Resolution: 3840x2160px
⦁ Watermarks: None
⦁ Version: 1.0

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_Mighty

Reveal

🎞️

SOULDRIVE
4K Animations

✍🏼 Last Update: August 17, 2026
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Animation Pack Volume 1: *

Animation Pack Volume 2: *

Animation Pack Volume 3: *

*As I made many changes to the BMW M3 GTR for Episode 3, I want to rerender Episodes 1 and 2 before offering the animation packs. They will be available soon.

Download via Gumroad:
Unlike the free wallpapers, the RAW animation clips are made specifically for creators who want to turn SOULDRIVE footage into content of their own.

You're getting access to high-quality, unedited cinematic renderings that you can transform with your own editing, color grade, music, sound design, and creative style β€” creating engaging content for your own audience while helping spread SOULDRIVE across social media.

Charging a small amount for these clips helps fund the time and resources behind creating them, while giving other creators the opportunity to grow alongside the project.

Specs:
⦁ Format: MP4
⦁ Resolution: 3840 Γ— 2160 (4K UHD)
⦁ Bitrate: 100 Mbps
⦁ Frame Rate: 50 FPS

The clips support smooth 50% slow motion on a 25 FPS timeline.

Cinematic voiceovers included.
All animation packs come without watermarks.
New packs will be released 30 days after each cinematic is posted on social media.

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_Mighty

Reveal

WorkFlow

Trust the process_

🧩

Workflow
Equipment

πŸ—οΈ

Prototyping

Building the game world in Blender, through raw inspiration, dedicated research, and the power of creative freedom.

♾️

Animation

Breathing life into characters and vehicles with cinematic animations and an original, unfiltered story.

πŸ”₯

Rendering

Pushing my hardware to its limits with dynamic lighting, precise framing, and high-fidelity output to maximize immersion.

πŸͺ„

Post Processing

Pacing the narrative with distinctive editing, blockbuster sound, a custom score, and captivating voiceovers in DaVinci Resolve Studio.

πŸ‘¨β€πŸ’»

Game Development

Transforming my vision into an interactive experience gamers want to get their hands on, developing mechanics, physics, and gameplay inside Unreal Engine.

πŸ”Ž

Testing

Refining the build through obsessive testing, relentless bug fixing, and community feedback. First playable demo targeted for Fall 2027.

Every great creation is the sum of a thousand small decisions.
_Mighty

⦁ RECARO Exo Platinum Sky

⦁ BenQ PD3220U (4K 10-bit HDR)

⦁ Case: Fractal North (Chalk White Clear)
⦁ CPU: Intel Core i9-14900KF (3.20 GHz)
⦁ GPU: ASUS ROG STRIX RTX 4090 (24GB)
⦁ RAM: Kingston Fury Beast DDR5 (64GB)
⦁ NVMe: Samsung NVMe 990 Pro (2x 2TB)
⦁ Storage: Samsung T7 Shield (4x 4TB)

⦁ X-Box One Elite 2 Controller

⦁ Logitech G915

⦁ Logitech G502 X Plus

With great power comes great responsibility.
_Uncle Ben

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Disclosure
Information pursuant to Β§ 5 DDG (German Digital Services Act)
I. Website Operator
Merlin Peppler (a.k.a. Mighty Visuals)




Email:

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